![]() For production and food, the improvement makes the resource more efficient by lowering costs. Roughly speaking, for energy and research, the improvement increases the per-pop yield. ![]() A food improvement with Bioengineered Food Plantation that ironically has no workers assigned to food is therefore more efficient than other types of exploitations. The food improvement Bioengineered Food Plantation in a food exploitation reduces food upkeep by 2 no matter what the worker is assigned to, in addition to lowering the growth threshold.Also, you normally need more production than anything else, so it's harder to make up for a lack of production by reassigning workers. ![]() I recommend production in most cases, since you can import food from other colonies if necessary, but the same is not true for production. They give 15, while the other two only give 10.
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